What are the different types of follow-up activities?

This article details each of the activities students can engage in on moozoom.

Quiz

moozoom engages students in CASEL-aligned quizzes that reassert and solidify student knowledge acquisition at the end of each video-based lesson. These quizzes build on prior knowledge, create a bridge between the lived experience of the students and those of the characters, and challenge students to consider reactions and consequences of the character's behavior and their own. They are a level-appropriate review activity. The scores are available on the dashboard under Quiz Performance

Discussion

The classroom discussion plans, in PDF form, support teacher-led student discussion of video content. These PDF handouts provide a structured classroom format. They may be used in whole or small groups to facilitate conversation about the video content, create links between the lived experiences of students and the characters, and scaffold later discussion around how students can apply newly acquired social-emotional and mental health skills in their own lives.

Jumble Steps

Jumble-Steps is an educational game in which the students must correctly order the steps to implement the social and emotional or mental health skills explored in the videos. The game is leveled appropriately for each student age group.  

Role Play

moozoom uses Role-Play activities in both beginner and advanced content levels. In teams of two, students choose a scenario related to the theme and improvise possible solutions to adopt in response to social, emotional, or mental health challenges. 

Journal 

moozoom engages students in journal activities to help them apply lessons learned in the videos to their lives. A chatbot conversation tool allows them to discuss real-life situations where they manage their emotions and interactions well. This tool allows students to freely express themselves while fostering self-esteem and a sense of competence by sharing a situation where they experienced success.